![]() Located in the InfoPane (where tech progress is shown, for those who don't know the terminology), this panel displays all resources you possess, how many you have, how many are used, and how many you gain/lose via trade. It is always on, but you only have to mess with it if you choose Very unobtrusive, simple to understand, and far better than the default implementation.ĪrgentumStudio's Resource Info Panel included Checkbox is invisible, production display only expands if queue size is greater than 1 (IE, you actually have something queued up after what is being built)īasically, it works like the queue did in Civ4. Shift-click = Item is added to the rear of the queueĬtrl-click = Item is added to the front of the queue. IE, behaves as though the queue was not active. Mouse click = Item is selected for production (overwriting any queue!) and production display closed. Purchasing items no longer affects the queue Unit XP displayed as a string, rather than barĬlock added, fully integrated into the bar This mod aims to fix all that.Ĭlicking the GPT display brings up the Economy Screen. This mod seeks to rectify the common problem that techs come far too quickly compared to the unit and building production rate and certain resources are just useless.
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